This expansion was initially designed to be a smaller affair, but the developers decided to grow it into a bigger experience. You’ll get to do all the wallrunning, slicing and dashing as you could before, but this time as Hel, who’ll have her own take on the game’s abilities. There’ll be new enemies, bosses and music too. One of the best parts about playing as a boss is that she can take more than one hit. The previous player character would be unalived as soon as they took a bit of damage, but bosses are a bit sturdier, letting them take two whole hits. Luxury. Matthew had a good time with Ghostrunner when he reviewed it last year, though he did rack up a fair few deaths thanks to its challenging combat and parkour. “I’ve heard the designers cite Titanfall 2 as an inspiration and this is a similar six or so hours where every level adds a mechanical twist for ten minutes before parkouring to the next,” he wrote in his Ghostrunner review. “You’re hacking billboards to orient paths. No, you’re surfing drones between rooftops. Actually, you’re dodging low hanging signs atop a train. It’s never dull.” It’s worth noting there’s a Ghostrunner sequel in the works too. I expect we’re quite a ways away from seeing more of that though.